Line Drawing Good Posture Asking for Help Clip Art
Understanding the figure
To depict a pose correctly, you don't need to always behave an anatomy book with you. Information technology'south non as difficult as it seems: observation and practice are your best tools. If at any point you get curious about trying something new (which I hope you do), it never hurts to take a look at that beefcake book.
Even if your drawing fashion is far from realistic, the aspects that make a pose interesting and credible remain the same: strength, rhythm, action lines, construction and perspective.
Ascertainment:
Your closest reference is yourself. If you await at yourself in front of a mirror and start moving, you will observe that your body works every bit a unmarried element.
When you lot raise an arm, the arm is not the only part of your body that moves, unlike how the removable extremities of dolls work. The changes in your body don't resemble figure A, correct? For example, your shoulder also lifts, and many other parts of your body accommodate to the movement as in effigy B.
This is what observation ways: paying attention to the details and characteristics of the body.
Force and rhythm
Your characters move thanks to their inner forcefulness. They tin walk, bound, dance… whatsoever comes to mind! But unless they are floating in space, it is not the only force that acts on them, as gravity makes their feet stay on state.
When two or more than forces interact with each other, a rhythm is set, which provides balance and sense to the move.
If your character is pushed to the left, his body will fall in that management (A), unless he puts upwards resistance to stand (B).
If the character wants to pull something that refuses to movement, his body will lean in the opposite direction. Plainly, one time the true cat gives in to the strength, your character will autumn, as the cat was what kept him standing.
Force and rhythm provide a lot of visual information y'all tin work with: the weight of your grapheme (1), the remainder of his pose (two) or the lack of it (iii).
Action lines
The action line is the imaginary guide that indicates your character'southward movement. It focuses on actions and helps to unify the whole figure.
Beneath you tin can see a couple of examples where strength, rhythm and action lines interact together.
Case 1:
The graphic symbol (1) has a relaxed stance, resting on her right arm. In the effigy (ii), we can come across her action line, which covers her whole torso upwards to the human foot. The shape is slightly similar to an Southward.
We can come across it is a relaxed pose because her weight rests on a single point (3) and all she needs is to keep the remainder with her left foot, which remains taut while the right one is resting.
Example 2:
The side by side pose is more dynamic, so there are more than things going on in this paradigm.
This time you tin meet iii action lines, but the nearly of import are (1) and (2), the ones that actually tell the story. The offset one covers the whole figure from head to toe, and the 2nd 1 goes in the opposite direction, keeping the balance and forming an Ten. The third one simply provides greater stability to the pose.
In this drawing we can encounter that there is a forcefulness that pushes the graphic symbol in the opposite management to her gaze. Elements such as the pilus, the clothes and the dust on the floor suggest that the force comes from the correct side, and as these elements are light, they are afflicted by the speed with which this strength acts.
Still, this girl wants to overcome this force with her own force. She has no intention of losing the fight.
Instance 3:
This time, our graphic symbol is a baseball actor. He's spinning his trunk to get plenty momentum and counter the ball's strength to hit information technology far away. Don't you get the impression that it will exist a habitation run even though you haven't seen how the scene ends however? It's the magic of anticipation. If you lot know how to properly handle the forcefulness, rhythm, and action lines correctly, you will be able to guide the spectator forth the path you lot take ready. This is very important for whatever comic artist.
It'due south important that you don't overpopulate your drawing with too many action lines, because information technology could confuse the graphic symbol's intention, brand the force become in unlike directions, and accept the emphasis away from the most important action.
Construction
The torso is quite circuitous and it is difficult to depict correct proportions and move away from the 2nd plane. I recommend yous shape a base that helps you lot discern the volume of each chemical element. To practise this, we will use geometric figures such as spheres, cubes and cylinders to correspond the structure of the body.
These figures can be freely rotated, stretched, flexed, and twisted co-ordinate to the pose.
These figures represent the direction of the unlike elements of the body. You must pay special attending to the limits of the joints, since at a sure point y'all have to turn or twist the body to keep moving in that direction, changing drastically the pose.
With do, this process gets simpler. The better you empathise how the figure works, the fewer guides you will need.
Perspective
Perspective turns the 2d plane into a 3D one and adds more depth and visual richness to the composition than just looking at it from a frontal aeroplane.
The eye level or horizon line represents the actual height of the viewer'due south optics (1), and the vanishing points are the lines projected from a point on the horizon (2). The post-obit epitome has a perspective with two vanishing points with which we tin capeesh ii faces of the figure.
The body is more intricate, simply the principle is the same. For case, this effigy'due south feet and hands are smaller due to the perspective, and even advise us how nosotros should projection the vanishing signal lines.
Action poses ever wait more than dramatic when the perspective is exaggerated. Even when the poses are not entirely realistic, the figures seem credible and the scenes expect more than interesting.
I recommend yous to practice and read about perspective as much as possible, equally it is non something you can master in a day. Analyze as many references equally y'all tin can. Eventually, y'all'll end upwardly seeing vanishing points everywhere.
Essential lines
You can speed up and ameliorate your observation skills past drawing poses using photos or actual people as a reference and setting a brusk time limit for it. The aim is to capture the essential information of the figure and, of course, to depict equally many poses as possible.
This exercise will also help you to increment your confidence when drawing. Don't be agape to describe the showtime line, and even if yous make a mistake, avoid erasing the lines. Endeavor to focus and draw clean, articulate lines.
Below you tin can see some examples of poses that I accept drawn inside 45 to sixty seconds:
At first, focus on drawing the whole body with smooth lines. Then, if yous accept more time, detail and build the shape better.
Don't be agape to draw what y'all don't come across or what is subconscious, as it will give you a better thought of the figure's structure.
Endeavour to exaggerate the lines. Information technology makes them softer and more credible, all the same crazy it sounds.
Unless the model is in a very rigid posture, try to avoid straight lines. The virtually natural poses are built with curves.
I hope these tips have been helpful!
If you desire to run into more of my work, from these links yous can access my social media pages and my portfolio:
https://www.instagram.com/eri_duh/
https://twitter.com/eri_duh
https://www.artstation.com/eridey
Thanks so much for reading this commodity!
– Eridey
Source: https://www.clipstudio.net/how-to-draw/archives/156164
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